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Yael Adaar (Dragon Age: Inquisition) ([personal profile] leadseasy) wrote2019-08-25 09:45 pm

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CHARACTER INFORMATION

NAME: Yael
CANON: dragon age OC
CANON POINT: sometime during DAI
AGE: early-mid 20s

HISTORY: Yael was born outside the Qun, to a pair of Tal-Vashoth mercenaries in southern Orlais. Yael was a sweet, gentle child, unsuited to mercenary life on the road, so her parents left her with a pair of farmers. They lived hours from the nearest town, had no children, and didn't mind their new helper's horns, since she was as strong as either of them by the age of six. Yael's parents did their best to visit her, but these occasions quickly became fewer and further between as their lives resumed without her. The farmers treated her like a friend's pet they were looking after, at first, but her sweet nature and obedience grew on them, and they came to regard her as fondly as a child of their own.

Yael's foster parents died in the first blight, Yael narrowly escaping thanks to the quick intervention of a passing adventurer. The fourteen-year-old Yael had nowhere else to go (she would much later find out that her real parents died in the blight, too) and started learning the bow from her savior. They joined a mercenary company comprised of several races, and Yael proved to be good at following orders, as well as naturally skilled with archery. She's been with this group ever since. She does jobs and listens to what Striker tells her and mostly, she seems to do okay.

PAST GAME MEMORIES: n

PERSONALITY: Yael is a large, easily-led baby. The very definition of a gentle giant, Yael is shy and quiet and does best when she has a leader. She follows most orders without question and is not unlike a cannon: point her in a direction and she'll blow away whatever she's pointed at, for better or worse. Granted, most cannons don't spend their idle time trying to design flower crowns around their horns. (Just kidding. Probably.)

Yael's sense of right and wrong is there, but it's not strongly developed. Her main definition of moral is "a person I trust told me it's good." She won't go along blindly with an order she thinks is wrong, but she's more likely to look distressed about it and ask for confirmation a lot of times instead of outright refusing, unless the order is something truly awful. She says, does, and believes whatever the last trusted person she spoke to told her she should, which makes her extremely manipulable, especially given her tendency to trust fairly easily. If you're not wearing a sign that says "I AM SHADY AND UNTRUSTWORTHY" you've got a pretty good chance. This is what makes the cannon comparison apt: anyone can aim and fire a cannon, and it won't question you.

Some of the only strong moral feelings she has are toward the chantry -- her foster parents were relatively devout and friends with a Mother, who never treated Yael differently because of her horns, so she is pretty devoutly Andrastian. She tends to regard non-Andrastians as misguided, but not bad people. She also feels strongly about farmers, craftspeople, and others who work for a living, given the selflessness (so she perceives) of the farmers who took her in.

Yael can be intense once she's been given something to do or a course of action, and she'll pursue even the hardest or most complex of tasks until completion. She's not unintelligent, she just can't usually manage to use said intelligence on her own. This singleminded focus makes her quite useful as a tool.

In her downtime, Yael tends toward hanging out with animals and outcasts. She can calm a spooked horse and pet a cat much more easily than she can talk to a person, particularly these days with politics and wars and gigantic holes in the sky and all manner of complicated issues people might expect her to have an actual opinion on, oh maker. People who won't ask her about those things and who she can do nice things for are best. What Yael wants is for people to like her -- her abandonment issues are relatively minor, as such things go, but she was basically pawned off as a farmhand when she was a toddler. Her foster parents' love wasn't quite enough to resolve that confusion, and their deaths when she was relatively young didn't help.

POWERS/ABILITIES: none outside normal for her race, though her size makes her naturally a little stronger and hardier than humans

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